I had an attempt to create a “real” quest game with a pointer, character a screen with background and items on a scree. Inspired by original Dizzy series. Failed. Invented “shortest path” algorithm, had painted few screens and realized that game designer is something more then just idea developer. (more…)
Posted: March 30th, 1996
Categories:
projects
Tags:
failed,
game development,
z80
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My first experience in team work when I was 15. I was developing a game, much like like Atomix game, thought I saw it once on TV and even didn’t know the name. I’v used music for the first time and sound effects. Stepan Shakh helped with levels development, so it was “almost” original. And real team work. ZX Spectrum official version was never released, so the one we made is the only one. (more…)
I tried to make a clone of original Prehistorik PC game. Actually my goal was to do something together with my new friend, Ivan Shakh. The project was failed. Relations was developed. We were kids, so no chance to have a drink. We drank this project. (more…)
Posted: March 30th, 1994
Categories:
projects
Tags:
co-operating,
failed,
friend,
game development
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The first time I really got this thing was when I have developed “Guess-a-word” game. The thing shuffles the words and you need to guess it quickly. It was ZX Basic, “compiled”. I did show it to my classmates and first time got that feeling of “programmer of standing reputation”.
Posted: June 30th, 1992
Categories:
projects
Tags:
basic,
compiler,
fun,
game development,
programming,
z80
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