Yes, I had tried ray-casting algorithm too. ZX Spectrum. Was fighting it for a long time and finally stopped on something like 64×64 pixels tunnel that was running with like 5 frames per second speed. Then I saw ZX-Doom and understood that I’m doing wrong thing. (more…)
Posted: January 12th, 1997
Categories:
projects
Tags:
3d,
assembler,
failed,
impress,
pixels,
programming,
z80
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My first experience in team work when I was 15. I was developing a game, much like like Atomix game, thought I saw it once on TV and even didn’t know the name. I’v used music for the first time and sound effects. Stepan Shakh helped with levels development, so it was “almost” original. And real team work. ZX Spectrum official version was never released, so the one we made is the only one. (more…)
I was trying to connect two ZX-Spectrums once, made own “driver” – was using standard audio in/out port, simple “shell” – basically just to send files across a wire. It was working in general, but with wires longer then 5 meters it’s almost impossible. Got a speed around 500 bits per second I think. Learned what is sound modulation, transfer protocol and the thing that Speccy is not ready for this yet. (more…)