Posts Tagged ‘3d’

64×64 pixels 5FPS 3d-tunnel doesnt impress anyone.

Yes, I had tried ray-casting algorithm too. ZX Spectrum. Was fighting it for a long time and finally stopped on something like 64×64 pixels tunnel that was running with like 5 frames per second speed. Then I saw ZX-Doom and understood that I’m doing wrong thing. (more…)

Posted: January 12th, 1997
Categories: projects
Tags: , , , , , ,
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