Yes, I had tried ray-casting algorithm too. ZX Spectrum. Was fighting it for a long time and finally stopped on something like 64×64 pixels tunnel that was running with like 5 frames per second speed. Then I saw ZX-Doom and understood that I’m doing wrong thing. (more…)
Posted: January 12th, 1997
Categories: projects
Tags: 3d, assembler, failed, impress, pixels, programming, z80
Comments: No Comments.
Categories: projects
Tags: 3d, assembler, failed, impress, pixels, programming, z80
Comments: No Comments.